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stanford.edu: Stanford University
Stanford University is one of the world's leading research and teaching institutions.  It is located in Palo Alto, California.  

Stanford University

Description: Stanford University is one of the world's leading research and teaching institutions. It is located in Palo Alto, California.

Keywords: university, research, undergraduate research, graduate research, humanities, sciences, earth sciences, business, law, engineering, medicine, education, california, palo alto

 

Stanford.edu has 1,431 URLs listed in 1,077 Dmoz categories.

Lore
Lore is a database management system (DBMS) for XML. The Lore executables are available for public use.
http://infolab.stanford.edu/lore/
Top/Computers/Software/Databases/XML/Open_Source
Grant Tracker
Software to manage the budgets of grants so that you do not overspend a grant, runs under Quicken. [Win/NT/Mac]
http://www.stanford.edu/~kendric/GT/
Top/Computers/Software/Freeware/Accounting
Rayshade
An extensible system for creating ray-traced images. It is written in C, yacc, and lex, and runs on Unix, AmigaOS, OS/2, DOS and Older MacOS.
http://graphics.stanford.edu/~cek/rayshade/
Top/Computers/Software/Graphics/3D/Ray_Tracing
Efficient Image-Based Methods for Rendering Soft Shadows
Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent
http://graphics.stanford.edu/papers/shadows/
Top/Computers/Software/Graphics/3D/Ray_Tracing/Research_and_Papers
Robust Monte Carlo Methods for Light Transport Simulation
Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops new Monte Carlo techniques that greatly extend the range of input models for which light transport simulations are practical.
http://graphics.stanford.edu/papers/veach_thesis/
Top/Computers/Software/Graphics/3D/Ray_Tracing/Research_and_Papers
Metropolis Light Transport
Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that performs especially well on problems that are usually considered difficult, e.g. those involving bright indirect light, small geometric holes, or glossy sur
http://www-graphics.stanford.edu/papers/metro/
Top/Computers/Software/Graphics/3D/Ray_Tracing/Research_and_Papers
Smoke Simulation for Large Scale Phenomenas
Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for simulating highly detailed large scale participating media such as nuclear explosions.
http://graphics.stanford.edu/papers/smoke-sig03/
Top/Computers/Software/Graphics/3D/Ray_Tracing/Research_and_Papers
Ray Tracing on Programmable Graphics Hardware
Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.
http://graphics.stanford.edu/papers/rtongfx/
Top/Computers/Software/Graphics/3D/Ray_Tracing/Research_and_Papers
All-Frequency Shadows
Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. This gives good shadow
http://graphics.stanford.edu/papers/allfreq/
Top/Computers/Software/Graphics/3D/Ray_Tracing/Research_and_Papers
Animation and Rendering of Complex Water Surfaces
Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the breaking of an ocean wave.
http://graphics.stanford.edu/papers/water-sg02/
Top/Computers/Software/Graphics/3D/Ray_Tracing/Research_and_Papers
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